*A raven familiar can speak one language of its master's choice as a supernatural ability. If your concentration is broken, the wraith doesn't disappear. The creature must be aware of your presence, and you must be conscious for the spirit to grant this effect. mage hand, Ritual Casting: You can cast a witch spell as a ritual if that spell has the ritual tag and you have the spell prepared. You can change how the creature will die. The creature that receives this gift must concentrate on it as if on a spell, and the creature can end its concentration early (no action required). You are also able to speak to any creature that you can see on this plane. The “familiar spirit” is a common motif found in both folklore and witch trial records of the witch hunt era. Roll initiative for the wraith, which has its own turns. This can be through an adoption program, as a gift or as a stray animal that is taken in by the witch. One kind of alliance is the circle that a witch belongs to. away from yourself. In addition, as an action, you can move a spirit from one spell slot to another. Starting at 15th level, you learn to apply your magic to saving lives. an animal) is unaffected by this fate. Player's choice, within certain setting/DM's parameters of course (No, you can't have an elephant. At 18th level, you can peer into the life of one humanoid creature that you can see within 30 feet. spellcasting ability modifier, Spell attack modifier = your proficiency bonus + your spellcasting ability modifier. geas, witch bolt, 2nd Level Though not always true, witches of this coven tend to foster friendlier bonds with their spirits than other witches. A spirit of fear and despair, they are able to help a witch attune more to the emotions of other creatures, and sometimes their inner thoughts. When a witch’s familiar dies it is particularly painful for the witch, as is the end of a relationship with an astral spirit, as the connection between witch and familiar affects the spirit and aura. Third, choose the chill touch, infestation, and thaumaturgy cantrips, along with the 1st-level spells false life, hex, and witch bolt. protection from evil and good, \$\begingroup\$ I think it's worth emphasizing that the tradeoff for not gaining levels is that in 5e the cost of losing a familiar is fat less. As the final act, she draws a cruel black-iron dagger across her own palm, and lets fall the blood into the steaming maw of the cauldron. You can only see what they do. You have learned to harness the pain of your bound spirits. cure wounds, He is led to the ailing child, whom he was summoned to help. The Future. Starting at 20th level, summon your bonded spirit to cast mass healing word on yourself and up to six creatures of your choosing. When the possession is over, the spirit is dismissed, and your body collapses to the ground. Hit Points at 1st Level: 6 + your Constitution modifier When you advance in level, and at your DM's discretion, you may take the option to multiclass into a Witch. Whispers of the Grave. You can regain all uses of this feature when you finish a long rest. When the spirit is blown backward, a black, red-eyed dog lunges at the evil spirit, and banishes it to the realm from whence it came. Bound. When you release a spirit of 6th level or higher as an action, you can cast the spell conjure fey instead of activating the spirit's release effect. The Past. 30,380 takers. You start with the following equipment, in addition to the equipment granted by your background: When you start, you have an animal that is your familiar to act as an extension of yourself to nature and spirits. You cast the spell heroism as this spirit's release, and you cast the spell at the spirit's level. You only need to sleep for half of a long rest in order to benefit from the long rest, though the remaining time must still be spent engaging in light activity. When this spirit is released, it is sent to haunt another creature that you can see within 30 feet of you. A witch's covenant ritual often involves fire, blood, and sacrifices, and fundamentally changes the witch's soul, binding it to their coven and its members. Your shadow has half your maximum HP and your same ability scores. bestow curse, dispel magic, Every night, a black cat can be seen leaving her home and spying into the windows of others. If, however, your body is destroyed or transported to another plane, the spirit is instantly dismissed and the possession ends. At 6th level, if a living creature dies within 30 feet of you, you may use your reaction to bind its soul to one of your unexpended spell slots. Additionally, you can download the source at get.5e.tools. Release. Â Â Â If failed, the targeted creatures take poison damage equal to 1d6 + your witch level. While charmed in this way, the creature regards you as its trusted leader. Each coven grants its adherents unique magic, and as a witch delves deeper into its coven's traditions, they gain even more powerful abilities. If the familiar dies, the spirit that was bound to your familiar produces its release effect instantly. This power restores 1d4 hit points multiplied by your spellcasting ability modifier. At 1st level, whenever you score a critical hit with a weapon or spell, the target creature has disadvantage on its next attack roll, ability check, and saving throw that it attempts within the next minute. Your Max Hit Points recover after you take a long rest. First, make Wisdom your highest ability score, followed by Charisma. Furthermore, you can use your athame as an spellcasting focus for your witch spells. You know three cantrips of your choice from the witch spell list. Bound. At 6th level, you may conduct a special ritual to temporarily bind one of your existing spirits to a willing creature of your choice. The creature is affected as if you cast the modify memory spell, and you can modify the creature's memory from the last 24 hours however you wish. Wool Witch  Weaving the Web . Starting at 18th level, whenever you cast a spell that targets a single creature and deals fire, cold, lightning, thunder, radiant, or necrotic damage, the spell can deal psychic damage instead. Your choice determines your spellcasting ability modifier, and grants you features at 1st level, and again at 6th, 14th, and 18th level. Every witch has a connection to all things via the use of a spirit. Fey. All pages needing to be reviewed. Ritual. When this page has been reviewed so that this template is no longer applicable please remove this template. A witch who has chosen to perfect the gentler aspects of the craft. Bound. magic circle, Second, choose the hermit background. In addition, if you are attuned to any magic weapon that has a bonus to attack and damage rolls, the bonus to damage rolls made by that weapon can deal psychic damage, instead of the weapon's normal damage type. You see, hear, feel, smell and taste everything that they do. At 10th level, the bond you have formed with your familiar grows stronger. As a Witch you gain the following class features. If shadows perform the somatic component of a spell, it can only be seen by a creature within 10 feet of you. Whenever a witch gains a level, she may add two spells from the witch spell list to her familiar.The two free spells must be of spell levels she can cast. Starting at 3rd level, you learn to apply your bonded spirit to healing effects. The new familiar must meet the size and CR requirements. Prerequisite: 9th level You can cast Speak with Dead at will, without expending a spell slot. With that home safe, the cat moves onto the next home to help its master keep the town safe. When you choose a spirit to bind from the list at the end of this class description, you fill one of your available spell slots with the spirit. If this spirit is 6th level or higher, you and all allies within 10 feet of you can't be frightened. In addition, if you make an attack while in dim light or darkness, you can choose to gain advantage with that attack. Astral/Spirit and the possession ends is destroyed or transported to another plane the. Level, and have a spirit of Agony, the bond you have to cast spells. Take other actions as normal \endgroup\ $ – TheVagrantDog Oct 4 '17 at 16:11 familiar spirits often appear the. To release a spirit of magic, and again at 6th, 14th, and at request! Most powerful witches of this coven believe in the house on the field a soul past. A rest it drops to 0 hit points or after 1 hour cultists and adorers of an Spider Goddess lives. Turn on your initiative, though it does not count against your spells of your choice the. 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